Originally, Zombie Studios let players suffer through slow, clumsy fighting mechanics, though Saw II takes skill requirements out of the picture with short-lived quick time events. Unrefined Combat CapabilitiesĬombat was already unimpressive in Saw I, and this title only served to worsen the experience. With such a narrow list of differing traps to run into, gameplay is bound to feel stale and lacking in progression, two major faults of this title as well as Saw I. Many of the doors need wiring to be placed to power an opener switch, and other scenarios require items that are accessed by a shallow mini-game of button-pressing, which also appears countless times from stage to stage. Running into the same puzzles throughout the game becomes more of a hindrance than an entertaining gaming aspect, not to mention their overt simplicity. The lacking graphic quality and tiresome puzzles in each of the seven stages bring back memories of the title’s last failure, plus even less interactive combat with basic quick time actions as a replacement. Saw II: Flesh & Blood is a mixed bag of upheld story factors mixed with poor gameplay features, and even seen as regressive when compared to its preceding title.